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Design Directions

Exploratory visual directions from the in-progress UX pass โ€” the look & feel of Sproutopia.
Exploratory ยท not locked
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Unified System โ€” Light + Dark

The chosen direction: one design system, two themes. The same screen rendered in both โ€” Light "Cozy Game-Craft" (warm daylight) and Dark "Living-Map Glow" (glowing soil) โ€” sharing one type system (Outfit + Nunito Sans) and shapes; only color swaps. Start here.

Open the dual-theme system โ†’
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Light โ€” Cozy Game-Craft

Warm cream daylight, plump tactile tiles, friendly type. A cozy game you tend daily โ€” the light theme. Unintimidating for a burned-skeptic beginner.

Open the light direction โ†’
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Dark โ€” Living-Map Glow

Deep warm-soil canvas where the Rotation Trails glow like bioluminescence โ€” the Digital Twin as hero. The dark theme; most striking, most "living twin."

Open the dark direction โ†’

These are working explorations from the bmad-ux pass, not the final DESIGN.md. Colors, type, and details are still being tuned. Shared for review; please keep confidential.