The chosen direction: one design system, two themes. The same screen rendered in both โ Light "Cozy Game-Craft" (warm daylight) and Dark "Living-Map Glow" (glowing soil) โ sharing one type system (Outfit + Nunito Sans) and shapes; only color swaps. Start here.
Warm cream daylight, plump tactile tiles, friendly type. A cozy game you tend daily โ the light theme. Unintimidating for a burned-skeptic beginner.
Deep warm-soil canvas where the Rotation Trails glow like bioluminescence โ the Digital Twin as hero. The dark theme; most striking, most "living twin."
These are working explorations from the bmad-ux pass, not the final DESIGN.md. Colors, type, and details are still being tuned. Shared for review; please keep confidential.